Added facials to RAE now, along with facial rig on top of it, download the character, make use of it. If you liked it don’t forget to reply ! Your feedback is much appreciated !
Download Right Here >> RAE V 1.4 (1567)
I’m been so lazy these days, try to wrap up this tool, but hardly going on to do. So finally decided to force myself to accomplish it, here we go then.. Sending out the sample file build by Ready Rig – Quadro’s very first sample file.
Please, download the file make use of it, and as always feedbacks, suggestions and are always highly appreciated !
I’ll be happy if I could see any kind of animation done with REA !
Download file here ==>> Updated ** RAE V 1.4 (1567)
Sorry for the delay in release, I’m real busy with my job currently. The status of the quadro – Need to refine UI and more tools need to be added for usablility. Core part has been done, as soon as I get some time, I’ll be able to work on it, may be in couple of weeks, so stay tune, its matter of few days.
All the core coding has been done now ! need to connect the user interface built in Qt, also decided to make another set of limbs which aims to build three bone’s limbs – what we human have, this is for those animals who has it, like bears, if you see bear’s rear legs are just similar to we humans apart from all other quadruped animals who has four bones to manipulate. So eventually it can be used to build biped characters as well. I tested this tool on biped, and it worked really well without any kind of hick-ups, only I took help from old biped script to build the limbs, after building another set of limbs, I think I’ll fit to work on any animals, humans. As far as birds are concern, still I’m in RnD phase to fit its wings more flexible and extremely handy to pose in all the manner.
Ohh.. did I say Bird too !!
Below is the few snapshots of the quadruped progress done !
So far so good ! did few test character rigged with the ready rig quadro. Here is one of them. This character will be available soon for download and character/rig use/test.
Also this tool gonna out for beta testing to artist’s who bought Ready Rig – Biped. yuppiieee !!!
Basically I’m not big fan of Blender, though I got chance to work on it on few projects, I didn’t see any of tutorial on FKIK which also toggles visibility of FK and IK animation controls, while switching the influence of constraints, may be there are few tutorials on this, I didn’t get. Anyway here is my version of FKIK setup with animation control visibility switching, so animator donot need to hunt for its layers. Hopw this helps anybody out there. This setup don’t required prior knowledge of scripting and all, done with driver only.FKIK setup with visibility switching (174)