All the core coding has been done now ! need to connect the user interface built in Qt, also decided to make another set of limbs which aims to build three bone’s limbs – what we human have, this is for those animals who has it, like bears, if you see bear’s rear legs are just similar to we humans apart from all other quadruped animals who has four bones to manipulate. So eventually it can be used to build biped characters as well. I tested this tool on biped, and it worked really well without any kind of hick-ups, only I took help from old biped script to build the limbs, after building another set of limbs, I think I’ll fit to work on any animals, humans. As far as birds are concern, still I’m in RnD phase to fit its wings more flexible and extremely handy to pose in all the manner.

Ohh.. did I say Bird too !! :o

Below is the few snapshots of the quadruped progress done !

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One Response to Quadro Progress IV

  1. Rey says:

    Really looking forward to using the Quadruped set up. I hope that you will add the option for toes also foot spin, toe pivot, foot roll, ect. I’m gonna need to rig some tigers soon. I’m not sure if it has it but does the middle of the spine have a control so U shapes can be done with the back, like with most FK spines. Also some type of short cut to select just the joints that are needed for skinning.

    Thanks

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